Friday, October 9, 2009

Campaign Introduction

This blog corresponds to the "Sentinels of Galifar" campaign as run by... ME!  The idea is to use the blog as a resource for players to look up things, and I can post to it campaign tidbits "as discovered by the players."

Now that that's out of the way, some campaign introduction!

This campaign will run in the Eberron campaign setting, using the D&D 4e ruleset.  There may be house rules.  They will have their own post.

Player Backgrounds:
     In order to facilitate party management, the players are all presumed to be agents in the service of an organization known as the Sentinel Marshals.  They, too, will have their own post.  All Player Characters created for this campaign must be created with a background that would be conducive to them being useful and loyal members of the Sentinel Marshals; there are no restrictions on alignment, but bear in mind, even evil people aren't out kicking puppies ALL THE TIME IN FRONT OF THEIR BOSS

Campaign 'Rating':
     This game is rated "PG-13".  That means:
  • No detailed descriptions or depictions of your characters bedroom prowess.  Any storyline events of that sort will 'fade to black'.
  • Any characters that feel the need to revel in debauchery and unsettling activity are assumed to do so 'off camera'.  If a PC feels the need to torture the little children, we're going to roll a die and move on;  no RP of that kind of thing. 
  • No "my character tries to seduce your character".  Its not as funny as you think it is. 
  • Have a good, in character reason for any Player VS Player conflicts.  Assume that you may have to answer to your bosses as to why you felt that the other character was a direct threat to the party. 
  • Have a good, in character reason for any Player VS Player thievery and sabotage.  "He got 5 more gold than I did and I have to take it back to defend my honor" is a STUPID reason.  Seriously, we've all been there and done that, and its just not that funny anymore.
Character Management
     Each player may have any number of Player Characters created at any time.  However, exactly one will be allowed to participate in any given session.  Each Player Character will maintain its own independent list of gear and equipment.  All Player Characters will have the same XP total.  This is to maintain party balance and prevent 'runaway' players from stealing the limelight and provoking assassination.  Each Player Character will have at least as much wealth as indicated in the sourcebooks as appropriate for a starting character of that level.  Many may have more, depending on their earnings during the actual adventures.  Each adventure will be broken into 2 stages.  During the first stage, the Players will receive a detailed briefing as to what is expected from them by their superior officers.  They may then confer amongst themselves as to what 'team' they want to send on the mission.  Any Player may control any character, even one that 'belongs' to someone else, as long as they have that someone else's permission first.  No items may be exchanged among characters who are 'not coming'.  It's assumed that they need them on whatever task they've been sent.
     Once the first stage is completed, the Players are 'locked in' to their character selections.  They are then sent out on their adventure, which will in most respects resemble a traditional D&D adventure.  On this adventure, each player must keep track of what equipment has been earned by each character;  that equipment stays with that character until it is expended or lost. 

No comments:

Post a Comment